It wouldn't be Valve if there wasn't a type of catch, however. The same number of anticipated, Alyx doesn't get the last known point of interest. Rather, it's a Half-Life 2 prequel, which implies there's still no imaginable closure to the story that Valve was distinguishing somewhere in the range of 2004 and 2007.
Like any individual who's been following this establishment for the majority of two decades presently, I've experienced a wide range of enthusiastic highs and lows over the most recent couple of days. It began with Tuesday's declaration, which sent me into stunned fervor at the possibility of Valve at last coming back to the arrangement. The title, which alludes to quiet hero Gordon Freeman's sidekick Alyx Vance, demonstrated this new game would have an alternate center - something that is most likely justified following 12 years. Obviously, that gave me the sinking feeling that we weren't going to get the following part in the story we've been looking out for such a long time.
Thursday's news drop affirmed it and frustrated me on a few levels. Other than there being no traces of goals to the arrangement, prequels frequently experience the ill effects of an absence of stakes - we for the most part realize that, toward the finish of Alyx Vance's turn as the fundamental hero, she'll have associated with the recently stirred Freeman to help take on the attacking Combine outsider powers.
However, watching that trailer practically overwhelmed my waiting questions. The world looks natural, yet more unpredictably itemized and alarming than any time in recent memory. I had overlooked the game's mark headcrab adversaries, and the possibility of them tearing towards me in computer generated reality is, to be honest, very perplexing - Half-Life can get truly freaky even without the vividness of VR.
Half-Life: AlyxView photographs
Half-Life: Alyx
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And keeping in mind that the trailer obviously doesn't part with much regarding story, the principal remarks originating from Valve's group about the game make me believe we're in for something beyond a direct prequel storyline that wraps up just before Half-Life 2 starts. Addressing The Verge, Valve's David Speyrer dropped this captivating bother: "While it takes place before the occasions of Half-Life 2, we really prescribe that you play through Half-Life 2: Episode 2 preceding you play Half-Life: Alyx, for reasons that will turn out to be clear as you progress."
Pair that announcement with a key line of discourse from the trailer: "Close your eyes, nectar!" It's spoken by Alyx's dad Eli as a headcrab comes flying towards the camera and the shot slices to dark. It fills in as a sensational stinger at the peak of the trailer, however there's something else entirely to analyze here. That is the exact opposite thing Eli says previously (spoiler alert) being slaughtered by an awful Combine Advisor toward the finish of Episode Two, the cliffhanger we've all been holding back to proceed onward from. Of course, Valve could simply be screwing with over the top fans like me with this callback - however perhaps there's additional. In a game universe with dimensional tears, legends put into balance to be stirred years after the fact, and time-twisting Vortigaunt outsiders, it's not hard to envision Valve has much more coming up for us than a straightforward, direct prequel. Of course, the organization hasn't had a top to bottom, single-player battle for quite a while, however its reputation when it chooses to do so is entirely astounding.
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